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- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\MP\BRDWLK\Brdwlk.ZIT
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- Exported from C:\Boardwalk\Boardwalk_MSTR_MP.max
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 NumMaterials:  1 NumFaces:   48 NumVerts:   34 - terrain_CliffC07
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - PropDef_BouyFire
 NumMaterials:  1 NumFaces:   22 NumVerts:   24 - terrain_PondWater03
 NumMaterials:  1 NumFaces:   11 NumVerts:   13 - terrain_PondWater01
 NumMaterials:  1 NumFaces:   14 NumVerts:   18 - terrain_PondWater02
 NumMaterials:  5 NumFaces:  257 NumVerts:  360 - ScriptObj_PlatformC01
 NumMaterials: 10 NumFaces:  371 NumVerts:  371 - ScriptPropDef_SharkPlatform
 NumMaterials:  2 NumFaces:   80 NumVerts:  106 - ScriptObj_GrindLine02
 NumMaterials:  1 NumFaces:   66 NumVerts:   76 - ScriptObj_GrindLine03
 NumMaterials:  2 NumFaces:   49 NumVerts:   61 - ScriptObj_GrindLine04
 NumMaterials:  1 NumFaces:  108 NumVerts:  132 - ScriptObj_GrindLine01
 NumMaterials:  5 NumFaces:  108 NumVerts:  158 - terrain_CoasterB15
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_FerrisTranslate
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_FerrisRotate
 NumMaterials:  1 NumFaces:  192 NumVerts:  384 - FerrisWheelLightsON
 NumMaterials:  2 NumFaces:  192 NumVerts:  384 - FerrisWheelLightsOFF
 NumMaterials:  6 NumFaces:  288 NumVerts:  226 - FerrisWheelFrameB
 NumMaterials:  1 NumFaces:  448 NumVerts:  768 - FerrisWheelFrameB
 NumMaterials:  1 NumFaces:  672 NumVerts: 1157 - FerrisWheelFrameA
 NumMaterials:  6 NumFaces:  288 NumVerts:  226 - FerrisWheelFrameA
 NumMaterials:  2 NumFaces:  136 NumVerts:  193 - FerrisWheelCarQ
 NumMaterials:  2 NumFaces:  136 NumVerts:  192 - FerrisWheelCarJ
 NumMaterials:  2 NumFaces:  136 NumVerts:  199 - FerrisWheelCarI
 NumMaterials:  2 NumFaces:  136 NumVerts:  197 - FerrisWheelCarH
 NumMaterials:  2 NumFaces:  136 NumVerts:  210 - FerrisWheelCarG
 NumMaterials:  2 NumFaces:  136 NumVerts:  200 - FerrisWheelCarF
 NumMaterials:  2 NumFaces:  136 NumVerts:  201 - FerrisWheelCarE
 NumMaterials:  2 NumFaces:  136 NumVerts:  195 - FerrisWheelCarD
 NumMaterials:  2 NumFaces:  136 NumVerts:  188 - FerrisWheelCarC
 NumMaterials:  2 NumFaces:  136 NumVerts:  188 - FerrisWheelCarB
 NumMaterials:  2 NumFaces:  136 NumVerts:  190 - FerrisWheelCarA
 NumMaterials:  2 NumFaces:  136 NumVerts:  188 - FerrisWheelCarK
 NumMaterials:  2 NumFaces:  136 NumVerts:  188 - FerrisWheelCarL
 NumMaterials:  2 NumFaces:  136 NumVerts:  192 - FerrisWheelCarM
 NumMaterials:  2 NumFaces:  136 NumVerts:  198 - FerrisWheelCarO
 NumMaterials:  2 NumFaces:  136 NumVerts:  204 - FerrisWheelCarP
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_EmitterDummy
 NumMaterials:  1 NumFaces:   12 NumVerts:   18 - AnimObj_AztecDoorC01
 NumMaterials:  1 NumFaces:  140 NumVerts:  144 - AnimObj_AztecDoorLockC01
 NumMaterials:  1 NumFaces:  162 NumVerts:  189 - AnimObj_MayanGateC01
 NumMaterials:  1 NumFaces:   88 NumVerts:  132 - terrain_Vines01
 NumMaterials:  3 NumFaces:  272 NumVerts:  303 - terrain_MayanCave03
 NumMaterials:  4 NumFaces:   99 NumVerts:  111 - terrain_Rope Bridge Cave04
 NumMaterials:  1 NumFaces:  138 NumVerts:  115 - PropDef_LockBoardwalk
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_CoasterCars01
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar01
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar02
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar03
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar04
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar05
 NumMaterials:  3 NumFaces:  340 NumVerts:  526 - AnimObj_CoasterCar06
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_CoasterCars07
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar07
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar08
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar09
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar10
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar11
 NumMaterials:  3 NumFaces:  340 NumVerts:  526 - AnimObj_CoasterCar12
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_CoasterCars13
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar13
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar14
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar15
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar16
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar17
 NumMaterials:  3 NumFaces:  340 NumVerts:  526 - AnimObj_CoasterCar18
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_CoasterCars19
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar19
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar20
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar21
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar22
 NumMaterials:  2 NumFaces:  320 NumVerts:  496 - AnimObj_CoasterCar23
 NumMaterials:  3 NumFaces:  340 NumVerts:  526 - AnimObj_CoasterCar24
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - MovableSoundDef_CoasterCar
 NumMaterials:  2 NumFaces:   28 NumVerts:   32 - PropDef_CardAce
 NumMaterials:  1 NumFaces:   96 NumVerts:   64 - PropDef_EggSmall
 NumMaterials:  2 NumFaces:   28 NumVerts:   32 - PropDef_CardTwo
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardFour
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardThree
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardEight
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardSeven
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardSix
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardFive
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardJack
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardTen
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardQueen
 NumMaterials:  3 NumFaces:   28 NumVerts:   32 - PropDef_CardNine
 NumMaterials:  2 NumFaces:   28 NumVerts:   32 - PropDef_CardKing
 NumMaterials:  1 NumFaces:   96 NumVerts:   64 - PropDef_EggBig
 NumMaterials:  1 NumFaces:   96 NumVerts:   58 - PropDef_Beaker
 NumMaterials:  1 NumFaces:   70 NumVerts:   72 - PropDef_CandyCane
 NumMaterials:  1 NumFaces:   96 NumVerts:   61 - PropDef_DinoEgg
 NumMaterials:  1 NumFaces:   70 NumVerts:   40 - PropDef_Balloon
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - Animobj_monkey
 NumMaterials:  1 NumFaces:  102 NumVerts:  132 - Animobj_monkey_torso
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - Animobj_monkey_tail_01
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - Animobj_monkey_tail_02
 NumMaterials:  1 NumFaces:   16 NumVerts:   32 - Animobj_monkey_tail_03
 NumMaterials:  1 NumFaces:   16 NumVerts:   21 - Animobj_monkey_tail_04
 NumMaterials:  1 NumFaces:   28 NumVerts:   49 - Animobj_monkey_bicep_right
 NumMaterials:  1 NumFaces:   30 NumVerts:   58 - Animobj_monkey_forearm_right
 NumMaterials:  1 NumFaces:   32 NumVerts:   37 - Animobj_monkey_hand_right
 NumMaterials:  1 NumFaces:   28 NumVerts:   49 - Animobj_monkey_bicep_left
 NumMaterials:  1 NumFaces:   26 NumVerts:   47 - Animobj_monkey_forearm_left
 NumMaterials:  1 NumFaces:   32 NumVerts:   35 - Animobj_monkey_hand_left
 NumMaterials:  1 NumFaces:   46 NumVerts:   68 - Animobj_monkey_thigh_right
 NumMaterials:  1 NumFaces:   22 NumVerts:   43 - Animobj_monkey_calf_right
 NumMaterials:  1 NumFaces:   42 NumVerts:   56 - Animobj_monkey_foot_right
 NumMaterials:  1 NumFaces:   46 NumVerts:   68 - Animobj_monkey_thigh_left
 NumMaterials:  1 NumFaces:   22 NumVerts:   44 - Animobj_monkey_calf_left
 NumMaterials:  1 NumFaces:   42 NumVerts:   56 - Animobj_monkey_foot_left
 NumMaterials:  1 NumFaces:  106 NumVerts:   80 - Animobj_monkey_head

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 ScriptObj_Buttonhack
 Prop_MaskFire01
 Prop_MaskFire02
 Prop_MaskFire03
 Prop_MaskFire04
 ScriptObj_playerone
 Prop_BWSign08
 Prop_BWSign06
 Prop_BWSign09
 Prop_LighthouseSign02
 Prop_CaveSkull03
 Prop_FernC03
 Prop_FernC04
 Prop_FernB03
 Prop_FernA02
 Prop_FernC05
 Prop_FernC06
 Prop_FernC07
 Prop_FernB04
 Prop_FernA03
 Prop_FernC08
 Prop_FernC09
 Prop_FernC10
 Prop_FernC11
 Prop_FernA04
 Prop_FernA05
 Prop_FernA06
 Prop_FernB05
 Prop_FernB06
 Prop_FernC12
 Prop_FernC13
 ScriptObj_DaveHelper01
 ScriptObj_DaveHelper02
 ScriptObj_DaveHelper03
 ScriptObj_DaveHelper04
 ScriptObj_DaveHelper05
 ScriptObj_DaveHelper06
 Prop_CaveSkull04
 Prop_RopeBridgeSign02
 terrain_BWSign
 terrain_FerrisWheel
 terrain_FloorLamps01
 terrain_Spines
 terrain_Torch
 terrain_Flags01
 terrain_RedEyes
 terrain_ClownEyes
 terrain_OctoEyes
 Prop_FernC16
 Prop_FernB09
 Prop_FernC17
 Prop_FernC18
 Prop_PalmTrunkC01
 Prop_PalmTrunkC06
 Prop_PalmTrunkD01
 Prop_PalmTrunkD03
 Prop_PalmTrunkD06
 Prop_PalmTrunkD08
 Prop_PalmTrunkD09
 Prop_PalmTrunkD12
 Prop_PalmTrunkD13
 Prop_PalmTrunkD14
 Prop_PalmTrunkD18
 Prop_PalmTrunkD22
 Prop_PalmTrunkD23
 Prop_PalmTrunkE01
 Prop_PalmTrunkE02
 Prop_PalmTrunkE05
 Prop_PalmTrunkE10
 Prop_PalmTrunkE12
 Prop_PalmTrunkE14
 Prop_PalmTrunkE18
 Prop_PalmTrunkE19
 Prop_FernC19
 Prop_FernC20
 AnimObj_BoardWater
  AnimObj_SeaWaterTop06
  AnimObj_SeaWaterTop05
  AnimObj_SeaWaterTop07
  AnimObj_SeaWaterTop08
  AnimObj_SeaWaterTop03
  AnimObj_SeaWaterTop04
  AnimObj_SeaWaterTop02
  AnimObj_SeaWaterTop01
 Prop_MayanMask01
 Prop_MayanMask02
 Prop_MayanMask03
 Prop_MayanMask04
 terrain_DeathPlane01
 terrain_DeathPlane02
 terrain_DeathPlane03
 terrain_DeathPlane04
 terrain_DeathPlane05
 Prop_CaveMouth02
 Prop_PalmTrunkC09
 Prop_PalmTrunkC10
 ScriptObj_DaveHelper07
 terrain_Lanterns
 Panorama_
 terrain_CoasterC01
 AnimObj_Octopus
  OctopusHead
   OctopusArmA
    OctopusArmABulbsOff
    OctopusArmABulbsOn
    OctopusCageA
   OctopusArmB
    OctopusCageB
    OctopusArmBBulbsOff
    OctopusArmBBulbsOn
   OctopusArmC
    OctopusCageC
    OctopusArmCBulbsOff
    OctopusArmCBulbsOn
   OctopusArmD
    OctopusCageD
    OctopusArmDBulbsOff
    OctopusArmDBulbsOn
   OctopusArmE
    OctopusCageE
    OctopusArmEBulbsOff
    OctopusArmEBulbsOn
   OctopusArmF
    OctopusCageF
    OctopusArmFBulbsOff
    OctopusArmFBulbsOn
   OctopusArmG
    OctopusCageG
    OctopusArmGBulbsOff
    OctopusArmGBulbsOn
   OctopusArmH
    OctopusCageH
    OctopusArmHBulbsOff
    OctopusArmHBulbsOn
   OctopusShadow
 terrain_FerrisWheelBase02
 terrain_CoasterC14
 terrain_CoasterC04
 terrain_CoasterC15
 terrain_CoasterC16
 terrain_CoasterC06
 terrain_SharkSign01
 ScriptObj_FunnyHousePlatform02
 ScriptObj_FunnyHousePlatform01
 ScriptObj_FunnyHouseSide03
 ScriptObj_MimeBox
 terrain_OctopusHeadBase01
 ScriptProp_OctopusBowl01
 ScriptProp_OctopusBowl02
 ScriptObj_RopeWalk01
 Prop_FerrisWheelArms01
 terrain_CoasterC03
 terrain_CoasterC02
 ScriptProp_BridgeSupport01
 ScriptProp_BridgeSupport02
 ScriptObj_MidwayBldgB01
 ScriptObj_MidwayBldgBaseA01
 ScriptObj_FunnyHouseSide02
 terrain_Tunnel01
 Prop_WharfPillarA01
 Prop_WharfPillarA02
 Prop_WharfPillarA03
 Prop_WharfPillarA04
 Prop_WharfPillarA05
 Prop_WharfPillarA06
 Prop_WharfPillarA07
 Prop_WharfPillarA07
 Prop_WharfPillarA08
 Prop_WharfPillarA09
 Prop_WharfPillarA10
 Prop_WharfPillarA11
 Prop_Wake01
 Prop_Wake02
 Prop_Wake03
 Prop_Wake04
 Prop_Wake05
 Prop_Wake06
 Prop_Wake07
 Prop_Wake08
 Prop_Wake09
 Prop_Wake10
 Prop_Wake11
 Prop_Wake12
 Prop_Wake13
 Prop_Wake14
 Prop_Wake15
 Prop_Wake16
 Prop_Wake17
 Prop_Wake18
 terrain_CliffC01
 terrain_CliffC02
 ScriptObj_CoasterC09
 terrain_CoasterC07
 terrain_CoasterC08
 ScriptObj_CoasterC10
 terrain_CoasterC11
 terrain_CoasterC13
 terrain_CoasterC17
 terrain_CliffC03
 terrain_CliffC04
 terrain_CliffC05
 terrain_CliffC06
 terrain_CliffC10
 terrain_CliffC11
 terrain_CliffC12
 terrain_CliffC14
 terrain_CliffC15
 terrain_CliffC16
 terrain_CliffC17
 terrain_CliffC18
 terrain_CityBldgC01
 terrain_CoasterC19
 terrain_CityBldgC02
 terrain_CoasterC18
 terrain_PlatformC02
 ScriptObj_CastleEntrance01
 ScriptObj_WharfC03
 ScriptObj_WharfC04
 terrain_WharfCMir02
 terrain_WharfCMir01
 ScriptObj_WharfBillboard01
 Prop_FerrisWheelArms02
 Prop_WharfPillarAMir01
 Prop_WharfPillarAMir02
 Prop_WharfPillarAMir03
 Prop_WharfPillarAMir04
 Prop_WharfPillarAMir05
 Prop_WharfPillarAMir06
 Prop_WharfPillarAMir07
 Prop_WharfPillarAMir08
 Prop_WharfPillarAMir09
 Prop_WharfPillarAMir10
 Prop_WharfPillarAMir11
 Prop_WharfPillarAMir12
 terrain_PerimeterWallC01
 terrain_PerimeterWallC02
 terrain_PerimeterWallC03
 terrain_PerimeterWallC04
 terrain_CoasterC21
 ScriptObj_RopeWalk02
 ScriptObj_CastleSide01
 terrain_FloorC04
 ScriptObj_IslandDeck01
 terrain_FloorC02
 terrain_FloorC03
 ScriptObj_CastleSide02
 terrain_FloorC01
 Glass_Lantern01
 Glass_Lantern02
 Glass_Lantern03
 Glass_Lantern04
 Glass_Lantern05
 Glass_Lantern06
 Prop_IslandBowlPost01
 Prop_IslandBowlPost02
 Prop_IslandBowl01
 Prop_IslandBowl02
 Prop_IslandBowlMir01
 Prop_IslandBowlMir02
 ScriptObj_WharfC02
 ScriptObj_WharfC01
 ScriptObj_WharfGrindRail01
 terrain_RopeGrind02
 Prop_LanternArm01
 Prop_LanternArm02
 Glass_Lantern08
 Glass_Lantern07
 terrain_FloorC05
 terrain_RopeGrind03
 terrain_FloorC06
 ScriptProp_OctopusBase01
  Prop_LanternArm04
  Prop_LanternArm03
 ScriptProp_OctopusBase02
  Prop_LanternArm05
  Prop_LanternArm06
 ScriptProp_OctopusBase03
  Prop_LanternArm07
  Prop_LanternArm08
 ScriptProp_OctopusBase04
  Prop_LanternArm09
  Prop_LanternArm10
 Prop_OctopusSign01
 Prop_OctopusSign02
 Prop_OctopusSign03
 Prop_OctopusSign04
 Glass_Lantern18
 Prop_LanternArm12
 Glass_Lantern17
 Prop_LanternArm11
 Prop_LanternArm13
 Prop_LanternArm14
 Glass_Lantern19
 Glass_Lantern20
 Prop_LanternArm15
 Prop_LanternArm16
 Prop_LanternArm17
 Glass_Lantern22
 Glass_Lantern21
 Prop_LanternArm18
 Prop_LanternArm19
 Glass_Lantern23
 Glass_Lantern24
 Glass_Lantern25
 Glass_Lantern26
 Prop_LanternArm20
 Prop_LanternArm21
 Glass_Lantern27
 Prop_LanternArm22
 terrain_FloorC07
 Prop_LanternArm23
 Prop_LanternArm24
 Glass_Lantern30
 Glass_Lantern29
 Prop_LanternArm25
 Prop_LanternArm26
 terrain_CastleEntrance02
 Glass_Lantern31
 Glass_Lantern32
 terrain_PlatformC3
 Glass_Lantern34
 ScriptObj_Forcefield01
 ScriptObj_Forcefield02
 terrain_FunnyHouseBowl01
 terrain_FloorC08
 terrain_FloorC09
 Prop_LanternPost01
 Prop_LanternPost02
 Prop_LanternPost03
 Prop_LanternPost04
 Glass_Lantern36
 Glass_Lantern35
 terrain_FloorC10
 ScriptProp_FunHouseHall01
 ScriptProp_FunHouseHall02
 ScriptObj_FunnyHouseSide01
 ScriptObj_FunHouseSpine01
 terrain_BldgBaseA01
 Prop_LanternArm28
 Prop_LanternArm29
 Glass_Lantern40
 Prop_LanternArm30
 Glass_Lantern39
 Glass_Lantern41
 Prop_LanternPost05
 terrain_FloorC13
 terrain_FloorC11
 terrain_FloorC12
 ScriptProp_SharkbowlPlanter02
 ScriptProp_SharkbowlPlanter01
 ScriptObj_MidwayBldgBaseA02
 ScriptObj_MidwayBldgA01
 ScriptObj_MidwayBldgA02
 ScriptProp_SharkPlatform01
 ScriptProp_SharkPlatform02
 Prop_LanternPost06
 Prop_LanternPost07
 Glass_Lantern44
 Prop_FunHouseHallMir01
 Prop_FunHouseHallMir02
 ScriptObj_MidwayBldgRoof02
 ScriptObj_MidwayBldgRoof01
 Prop_LanternPost08
 Prop_LanternPost09
 Prop_LanternPost10
 Prop_LanternPost11
 Glass_Lantern45
 Glass_Lantern46
 Glass_Lantern47
 Glass_Lantern48
 terrain_SharkArms01
 ScriptObj_Sharkbowl01
 ScriptObj_Sharkbowl02
 terrain_KeyStars
 terrain_SharkShadow
 AnimObj_Ferris
  AnimObj_FerrisWheelSignA
  FerrisRockB
  FerrisRockA
  AnimObj_ChairFALLING01
  AnimObj_ChairFALLING02
  AnimObj_ChairFALLING03
  AnimObj_ChairFALLING05
  FerrisWheelNut
  AnimObj_ReflectMover
   AnimObj_FerrisWheelFrameBMir
   AnimObj_FerrisWheelBowlAMir
   AnimObj_FerrisWheelFrameAMir
   AnimObj_FerrisWheelBowlBMir
   AnimObj_FerrisWheelLightsOFF
 ScriptObj_YoohooRope
 terrain_CliffC06
 terrain_CliffC08
 terrain_CliffC09
 terrain_CliffC13
 Glass_Lantern49
 Glass_Lantern50
 ScriptObj_FerrisWheelBase01
 ScriptObj_CoasterC05
 Prop_TicketBoothSign01
 Prop_TicketBoothSign02
 Prop_TicketBooth01
 Glass_Lantern33
 Prop_TicketBooth02
 Prop_LanternArm27
 AnimObj_SharkRide
  AnimObj_orientation
   AnimObj_BOATSWINGER
    AnimObj_SharkHeadA
    AnimObj_SharkHeadA
    AnimObj_SharkPendulum
    AnimObj_SharkSeatsA
    AnimObj_SharkSeatsB
    SharkShadow
 Prop_LanternPost12
 Prop_LanternPost13
 Prop_LanternArm31
 Prop_LanternArm32
 Prop_LanternArm33
 Prop_LanternArm34
 Prop_LanternPost14
 Prop_LanternPost15
 Prop_LanternArm35
 Prop_LanternArm36
 Prop_LanternArm37
 Prop_LanternPost16
 Glass_Lantern09
 Glass_Lantern10
 Glass_Lantern11
 Glass_Lantern12
 Glass_Lantern13
 Glass_Lantern14
 Glass_Lantern15
 Glass_Lantern16
 Glass_Lantern28
 Glass_Lantern42
 Glass_Lantern51
 Glass_Lantern52
 Glass_Lantern53
 Glass_Lantern54
 Glass_Lantern55
 Glass_Lantern56
 Glass_Lantern57
 Glass_Lantern58
 Glass_Lantern59
 Glass_Lantern60
 Glass_Lantern61
 Glass_Lantern62
 Prop_LanternArm38
 Prop_LanternArm39
 Glass_Lantern64
 Glass_Lantern63
 Glass_Lantern65
 Glass_Lantern66
 Glass_Lantern67
 Glass_Lantern68
 terrain_FunnyHouseBowlMir01
 terrain_FunnyHouseSideMir02
 terrain_FunnyHouseSideMir01
 terrain_FunHouseSpineMir01
 terrain_CliffC19
 terrain_CliffC20
 terrain_PerimeterWallCMir01
 Animobj_Sailboat
  AnimObj_SailboatControl
   AnimObj_SailboatREFLECT
 ScriptObj_RingTheBell
 terrain_bouys01
 terrain_bouysMir01
 terrain_CliffC21
 terrain_CliffC07
 Prop_BouyFire01
 Prop_BouyFire02
 Prop_BouyFire03
 Prop_BouyFire04
 Prop_BouyFire05
 Prop_BouyFire06
 Prop_BouyFire07
 Prop_BouyFire08
 Glass_Lantern38
 Glass_Lantern37
 terrain_PondWater03
 terrain_PondWater01
 terrain_PondWater02
 ScriptObj_PlatformC01
 ScriptObj_GrindLine02
 ScriptObj_GrindLine03
 ScriptObj_GrindLine04
 ScriptObj_GrindLine01
 Prop_LanternArm40
 Glass_Lantern43
 Glass_Lantern70
 Glass_Lantern71
 Glass_Lantern72
 Glass_Lantern73
 Glass_Lantern74
 terrain_CoasterB15
 Glass_Lantern77
 Glass_Lantern69
 AnimObj_FerrisTranslate
  AnimObj_FerrisRotate
   FerrisWheelLightsON
   FerrisWheelLightsOFF
   FerrisWheelFrameB
   FerrisWheelFrameB
   FerrisWheelFrameA
   FerrisWheelFrameA
   FerrisWheelCarQ
   FerrisWheelCarJ
   FerrisWheelCarI
   FerrisWheelCarH
   FerrisWheelCarG
   FerrisWheelCarF
   FerrisWheelCarE
   FerrisWheelCarD
   FerrisWheelCarC
   FerrisWheelCarB
   FerrisWheelCarA
   FerrisWheelCarK
   FerrisWheelCarL
   FerrisWheelCarM
   FerrisWheelCarO
   FerrisWheelCarP
  AnimObj_EmitterDummy
 AnimObj_AztecDoorC01
  AnimObj_AztecDoorLockC01
 AnimObj_MayanGateC01
 Prop_Wake19
 Prop_Wake20
 Prop_Wake21
 Prop_Wake22
 Prop_Wake23
 Prop_Wake24
 Prop_Wake25
 Prop_Wake26
 terrain_Vines01
 terrain_MayanCave03
 terrain_Rope Bridge Cave04
 AnimObj_CoasterCars01
  AnimObj_CoasterCar01
  AnimObj_CoasterCar02
  AnimObj_CoasterCar03
  AnimObj_CoasterCar04
  AnimObj_CoasterCar05
  AnimObj_CoasterCar06
 AnimObj_CoasterCars07
  AnimObj_CoasterCar07
  AnimObj_CoasterCar08
  AnimObj_CoasterCar09
  AnimObj_CoasterCar10
  AnimObj_CoasterCar11
  AnimObj_CoasterCar12
 AnimObj_CoasterCars13
  AnimObj_CoasterCar13
  AnimObj_CoasterCar14
  AnimObj_CoasterCar15
  AnimObj_CoasterCar16
  AnimObj_CoasterCar17
  AnimObj_CoasterCar18
 AnimObj_CoasterCars19
  AnimObj_CoasterCar19
  AnimObj_CoasterCar20
  AnimObj_CoasterCar21
  AnimObj_CoasterCar22
  AnimObj_CoasterCar23
  AnimObj_CoasterCar24
 MovableSound_CoasterCar01
 MovableSound_CoasterCar07
 MovableSound_CoasterCar13
 MovableSound_CoasterCar19
 Animobj_monkey
  Animobj_monkey_torso
   Animobj_monkey_tail_01
    Animobj_monkey_tail_02
     Animobj_monkey_tail_03
      Animobj_monkey_tail_04
   Animobj_monkey_bicep_right
    Animobj_monkey_forearm_right
     Animobj_monkey_hand_right
   Animobj_monkey_bicep_left
    Animobj_monkey_forearm_left
     Animobj_monkey_hand_left
   Animobj_monkey_thigh_right
    Animobj_monkey_calf_right
     Animobj_monkey_foot_right
   Animobj_monkey_thigh_left
    Animobj_monkey_calf_left
     Animobj_monkey_foot_left
   Animobj_monkey_head

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
 Texture:C:\DOCUME~1\bill\LOCALS~1\Temp\VSAILBOAT02_7F7F7F7F.bmp-Texture is not a power of 2 (Width=63.000000 Height=64.000000 
  
 Warnings:- 
 ScriptObj_FunnyHouseSide03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_Tunnel01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PerimeterWallC02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PerimeterWallC04-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_CastleSide01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_CastleSide02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PlatformC3-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PerimeterWallCMir01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 AnimObj_SailboatControl-Cropped texture width is not a power of 2: MatID=7 X:0 Y:0 W:63 H:64 
 AnimObj_SailboatREFLECT-Cropped texture width is not a power of 2: MatID=7 X:0 Y:0 W:63 H:64 
 ScriptObj_RingTheBell-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_bouys01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 ScriptObj_GrindLine02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 ScriptObj_Buttonhack-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_CaveSkull-Low number of vertices in object (250, Optimum is > 256) 
 collision_BWSign-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_LighthouseSign-Low number of vertices in object (142, Optimum is > 256) 
 PropDef_LighthouseSign-High vertex to face ratio (2.096154, Optimum is < 2.000000) - poor stripping 
 collision_LighthouseSign-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_PalmTrunkD-Low number of vertices in object (216, Optimum is > 256) 
 collision_PalmTrunkD-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_PalmTrunkC-Low number of vertices in object (216, Optimum is > 256) 
 collision_PalmTrunkC-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_PalmTrunkE-Low number of vertices in object (210, Optimum is > 256) 
 collision_PalmTrunkE-Low number of vertices in object (12, Optimum is > 256) 
 ScriptObj_DaveHelper01-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper02-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper03-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper04-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper05-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper06-Low number of vertices in object (8, Optimum is > 256) 
 decal_CaveMouth-Low number of vertices in object (56, Optimum is > 256) 
 decal_CaveMouth-High vertex to face ratio (2.315789, Optimum is < 2.000000) - poor stripping 
 PropDef_RopeBridgeSign-Low number of vertices in object (84, Optimum is > 256) 
 collision_RopeBridgeSign-Low number of vertices in object (8, Optimum is > 256) 
 terrain_BWSign-Low number of vertices in object (22, Optimum is > 256) 
 terrain_FerrisWheel-Low number of vertices in object (22, Optimum is > 256) 
 terrain_FloorLamps01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_Spines-Low number of vertices in object (22, Optimum is > 256) 
 terrain_Torch-Low number of vertices in object (22, Optimum is > 256) 
 terrain_Flags01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_RedEyes-Low number of vertices in object (22, Optimum is > 256) 
 terrain_ClownEyes-Low number of vertices in object (22, Optimum is > 256) 
 terrain_OctoEyes-Low number of vertices in object (22, Optimum is > 256) 
 PropDef_MaskFire-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_BoardWater-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_SeaWaterTop06-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop05-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop07-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop08-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop03-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop04-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop02-Low number of vertices in object (171, Optimum is > 256) 
 AnimObj_SeaWaterTop01-Low number of vertices in object (171, Optimum is > 256) 
 PropDef_MayanMask-Low number of vertices in object (124, Optimum is > 256) 
 terrain_DeathPlane01-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_DeathPlane02-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_DeathPlane03-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane03-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_DeathPlane04-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane04-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_DeathPlane05-Low number of vertices in object (10, Optimum is > 256) 
 terrain_DeathPlane05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 ScriptObj_DaveHelper07-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Lanterns-Low number of vertices in object (22, Optimum is > 256) 
 Panorama_-High vertex to face ratio (2.476563, Optimum is < 2.000000) - poor stripping 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_WharfPillarA-Low number of vertices in object (217, Optimum is > 256) 
 collision_WharfPillarA-Low number of vertices in object (48, Optimum is > 256) 
 collision_WharfPillarA-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 PropDef_IslandBowl-Low number of vertices in object (218, Optimum is > 256) 
 PropDef_OctopusSign-Low number of vertices in object (242, Optimum is > 256) 
 collision_OctopusSign-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_Octopus-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmA-Low number of vertices in object (149, Optimum is > 256) 
 OctopusArmABulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmABulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusCageA-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageA-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageA-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmB-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageB-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageB-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageB-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmBBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmBBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmC-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageC-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageC-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageC-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmCBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmCBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmD-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageD-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageD-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageD-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmDBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmDBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmE-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageE-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageE-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageE-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmEBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmEBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmF-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageF-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageF-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageF-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmFBulbsOff-Low number of vertices in object (27, Optimum is > 256) 
 OctopusArmFBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmG-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageG-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageG-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageG-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmGBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmGBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmH-Low number of vertices in object (149, Optimum is > 256) 
 OctopusCageH-Low number of vertices in object (187, Optimum is > 256) 
 OctopusCageH-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping 
 collision_OctopusCageH-Low number of vertices in object (8, Optimum is > 256) 
 OctopusArmHBulbsOff-Low number of vertices in object (26, Optimum is > 256) 
 OctopusArmHBulbsOn-Low number of vertices in object (26, Optimum is > 256) 
 OctopusShadow-Low number of vertices in object (209, Optimum is > 256) 
 collision_OctopusHead-Low number of vertices in object (97, Optimum is > 256) 
 terrain_CoasterC14-High vertex to face ratio (2.085502, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterC04-Low number of vertices in object (248, Optimum is > 256) 
 terrain_CoasterC04-High vertex to face ratio (2.073864, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterC15-High vertex to face ratio (2.381579, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterC16-High vertex to face ratio (2.450331, Optimum is < 2.000000) - poor stripping 
 terrain_SharkSign01-High vertex to face ratio (2.040540, Optimum is < 2.000000) - poor stripping 
 collision_SharkSign01-Low number of vertices in object (24, Optimum is > 256) 
 decal_FunnyHousePlatform02-Low number of vertices in object (74, Optimum is > 256) 
 decal_FunnyHousePlatform01-Low number of vertices in object (72, Optimum is > 256) 
 ScriptObj_FunnyHouseSide03-Low number of vertices in object (210, Optimum is > 256) 
 decal_FunnyHouseSide03-Low number of vertices in object (32, Optimum is > 256) 
 ScriptPropDef_OctopusBowl-Low number of vertices in object (143, Optimum is > 256) 
 decal_OctopusBowl-Low number of vertices in object (36, Optimum is > 256) 
 decal_OctopusBowl-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping 
 ScriptPropDef_OctopusBase-High vertex to face ratio (2.068592, Optimum is < 2.000000) - poor stripping 
 ScriptObj_MimeBox-Low number of vertices in object (38, Optimum is > 256) 
 ScriptObj_MimeBox-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping 
 terrain_OctopusHeadBase01-Low number of vertices in object (158, Optimum is > 256) 
 ScriptPropDef_BridgeSupport-Low number of vertices in object (192, Optimum is > 256) 
 ScriptPropDef_BridgeSupport-High vertex to face ratio (2.305085, Optimum is < 2.000000) - poor stripping 
 ScriptObj_MidwayBldgB01-High vertex to face ratio (2.190476, Optimum is < 2.000000) - poor stripping 
 decal_MidwayBldgB01-Low number of vertices in object (24, Optimum is > 256) 
 decal_MidwayBldgBaseA01-Low number of vertices in object (40, Optimum is > 256) 
 ScriptPropDef_FunHouseHall-Low number of vertices in object (254, Optimum is > 256) 
 ScriptPropDef_FunHouseHall-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 decal_FunHouseHall-Low number of vertices in object (12, Optimum is > 256) 
 decal_FunnyHouseSide02-Low number of vertices in object (36, Optimum is > 256) 
 PropDef_TicketBoothSign-Low number of vertices in object (108, Optimum is > 256) 
 PropDef_TicketBoothSign-High vertex to face ratio (2.191176, Optimum is < 2.000000) - poor stripping 
 collision_TicketBoothSign-Low number of vertices in object (40, Optimum is > 256) 
 collision_TicketBoothSign-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping 
 PropDef_Wake-Low number of vertices in object (14, Optimum is > 256) 
 terrain_CliffC01-Low number of vertices in object (54, Optimum is > 256) 
 PropDef_IslandBowlPost-High vertex to face ratio (2.362903, Optimum is < 2.000000) - poor stripping 
 terrain_CliffC02-Low number of vertices in object (59, Optimum is > 256) 
 decal_CoasterC09-Low number of vertices in object (8, Optimum is > 256) 
 decal_CoasterC07-Low number of vertices in object (8, Optimum is > 256) 
 decal_CoasterC08-Low number of vertices in object (14, Optimum is > 256) 
 decal_CoasterC10-Low number of vertices in object (14, Optimum is > 256) 
 decal_CoasterC11-Low number of vertices in object (20, Optimum is > 256) 
 decal_CoasterC17-Low number of vertices in object (20, Optimum is > 256) 
 terrain_CliffC03-High vertex to face ratio (2.436170, Optimum is < 2.000000) - poor stripping 
 terrain_CliffC04-Low number of vertices in object (56, Optimum is > 256) 
 terrain_CliffC05-Low number of vertices in object (47, Optimum is > 256) 
 terrain_CliffC06-Low number of vertices in object (61, Optimum is > 256) 
 terrain_CliffC10-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffC11-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffC12-Low number of vertices in object (63, Optimum is > 256) 
 terrain_CliffC14-Low number of vertices in object (56, Optimum is > 256) 
 terrain_CliffC15-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffC16-Low number of vertices in object (49, Optimum is > 256) 
 terrain_CliffC17-Low number of vertices in object (39, Optimum is > 256) 
 terrain_CliffC18-Low number of vertices in object (56, Optimum is > 256) 
 terrain_CityBldgC01-Low number of vertices in object (180, Optimum is > 256) 
 terrain_CityBldgC01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 terrain_CityBldgC02-Low number of vertices in object (144, Optimum is > 256) 
 terrain_CityBldgC02-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 terrain_CoasterC18-High vertex to face ratio (2.009756, Optimum is < 2.000000) - poor stripping 
 PropDef_LanternPost-Low number of vertices in object (55, Optimum is > 256) 
 PropDef_LanternPost-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping 
 terrain_PlatformC02-Low number of vertices in object (222, Optimum is > 256) 
 decal_PlatformC02-Low number of vertices in object (30, Optimum is > 256) 
 decal_CastleEntrance01-Low number of vertices in object (6, Optimum is > 256) 
 ScriptObj_WharfC03-Low number of vertices in object (249, Optimum is > 256) 
 decal_WharfC03-Low number of vertices in object (16, Optimum is > 256) 
 decal_WharfC03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 decal_WharfC04-Low number of vertices in object (40, Optimum is > 256) 
 terrain_WharfCMir02-Low number of vertices in object (247, Optimum is > 256) 
 terrain_WharfCMir02-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping 
 terrain_WharfCMir01-High vertex to face ratio (2.259036, Optimum is < 2.000000) - poor stripping 
 ScriptObj_WharfBillboard01-Low number of vertices in object (118, Optimum is > 256) 
 ScriptObj_WharfBillboard01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 PropDef_FerrisWheelArms-High vertex to face ratio (2.064171, Optimum is < 2.000000) - poor stripping 
 PropDef_WharfPillarAMir-Low number of vertices in object (170, Optimum is > 256) 
 terrain_PerimeterWallC01-High vertex to face ratio (2.154762, Optimum is < 2.000000) - poor stripping 
 terrain_PerimeterWallC02-Low number of vertices in object (230, Optimum is > 256) 
 terrain_PerimeterWallC03-High vertex to face ratio (2.140271, Optimum is < 2.000000) - poor stripping 
 terrain_PerimeterWallC04-Low number of vertices in object (242, Optimum is > 256) 
 terrain_CoasterC21-High vertex to face ratio (2.302469, Optimum is < 2.000000) - poor stripping 
 decal_CastleSide01-Low number of vertices in object (70, Optimum is > 256) 
 terrain_FloorC04-Low number of vertices in object (159, Optimum is > 256) 
 decal_FloorC04-Low number of vertices in object (40, Optimum is > 256) 
 decal_FloorC04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_IslandDeck01-High vertex to face ratio (2.257452, Optimum is < 2.000000) - poor stripping 
 decal_IslandDeck01-Low number of vertices in object (20, Optimum is > 256) 
 decal_IslandDeck01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC02-Low number of vertices in object (95, Optimum is > 256) 
 decal_FloorC02-Low number of vertices in object (32, Optimum is > 256) 
 decal_FloorC02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC03-Low number of vertices in object (86, Optimum is > 256) 
 decal_FloorC03-Low number of vertices in object (32, Optimum is > 256) 
 decal_FloorC03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_CastleSide02-High vertex to face ratio (2.215517, Optimum is < 2.000000) - poor stripping 
 decal_CastleSide02-Low number of vertices in object (6, Optimum is > 256) 
 terrain_FloorC01-Low number of vertices in object (96, Optimum is > 256) 
 decal_FloorC01-Low number of vertices in object (36, Optimum is > 256) 
 decal_FloorC01-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 GlassDef_Lantern-Low number of vertices in object (48, Optimum is > 256) 
 GlassDef_Lantern-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 PropDef_IslandBowlMir-High vertex to face ratio (2.212500, Optimum is < 2.000000) - poor stripping 
 ScriptObj_WharfC02-High vertex to face ratio (2.162037, Optimum is < 2.000000) - poor stripping 
 decal_WharfC02-Low number of vertices in object (16, Optimum is > 256) 
 decal_WharfC02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_WharfC01-Low number of vertices in object (149, Optimum is > 256) 
 decal_WharfC01-Low number of vertices in object (16, Optimum is > 256) 
 decal_WharfC01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_WharfGrindRail01-Low number of vertices in object (134, Optimum is > 256) 
 ScriptObj_WharfGrindRail01-High vertex to face ratio (2.108696, Optimum is < 2.000000) - poor stripping 
 terrain_RopeGrind02-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_LanternArm-Low number of vertices in object (35, Optimum is > 256) 
 PropDef_LanternArm-High vertex to face ratio (2.263158, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC05-Low number of vertices in object (73, Optimum is > 256) 
 decal_FloorC05-Low number of vertices in object (32, Optimum is > 256) 
 decal_FloorC05-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_RopeGrind03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_FloorC06-Low number of vertices in object (84, Optimum is > 256) 
 decal_FloorC06-Low number of vertices in object (40, Optimum is > 256) 
 decal_FloorC06-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC07-Low number of vertices in object (94, Optimum is > 256) 
 decal_FloorC07-Low number of vertices in object (16, Optimum is > 256) 
 decal_FloorC07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 decal_PlatformC3-Low number of vertices in object (12, Optimum is > 256) 
 ScriptObj_Forcefield01-Low number of vertices in object (10, Optimum is > 256) 
 ScriptObj_Forcefield02-Low number of vertices in object (10, Optimum is > 256) 
 terrain_FloorC08-Low number of vertices in object (59, Optimum is > 256) 
 decal_FloorC08-Low number of vertices in object (32, Optimum is > 256) 
 decal_FloorC08-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC09-Low number of vertices in object (107, Optimum is > 256) 
 terrain_FloorC09-High vertex to face ratio (2.445946, Optimum is < 2.000000) - poor stripping 
 decal_FloorC09-Low number of vertices in object (36, Optimum is > 256) 
 decal_FloorC09-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC10-Low number of vertices in object (38, Optimum is > 256) 
 PropDef_FunHouseHallMir-Low number of vertices in object (190, Optimum is > 256) 
 PropDef_FunHouseHallMir-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 decal_FunHouseHallMir-Low number of vertices in object (12, Optimum is > 256) 
 decal_FunnyHouseSide01-Low number of vertices in object (32, Optimum is > 256) 
 decal_FunnyHouseSide01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 decal_FunnyHouseSide04-Low number of vertices in object (28, Optimum is > 256) 
 terrain_BldgBaseA01-Low number of vertices in object (241, Optimum is > 256) 
 terrain_BldgBaseA01-High vertex to face ratio (2.119792, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC13-Low number of vertices in object (89, Optimum is > 256) 
 decal_FloorC13-Low number of vertices in object (36, Optimum is > 256) 
 decal_FloorC13-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC11-Low number of vertices in object (65, Optimum is > 256) 
 decal_FloorC11-Low number of vertices in object (20, Optimum is > 256) 
 decal_FloorC11-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_FloorC12-Low number of vertices in object (72, Optimum is > 256) 
 decal_FloorC12-Low number of vertices in object (16, Optimum is > 256) 
 decal_FloorC12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 decal_MidwayBldgBaseA02-Low number of vertices in object (28, Optimum is > 256) 
 ScriptObj_MidwayBldgRoof02-High vertex to face ratio (2.173228, Optimum is < 2.000000) - poor stripping 
 decal_MidwayBldgRoof02-Low number of vertices in object (24, Optimum is > 256) 
 decal_MidwayBldgRoof02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_MidwayBldgRoof01-High vertex to face ratio (2.061489, Optimum is < 2.000000) - poor stripping 
 decal_MidwayBldgRoof01-Low number of vertices in object (20, Optimum is > 256) 
 decal_MidwayBldgRoof01-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 decal_Sharkbowl01-Low number of vertices in object (18, Optimum is > 256) 
 decal_Sharkbowl02-Low number of vertices in object (18, Optimum is > 256) 
 terrain_KeyStars-Low number of vertices in object (24, Optimum is > 256) 
 terrain_KeyStars-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_SharkShadow-Low number of vertices in object (138, Optimum is > 256) 
 AnimObj_Ferris-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_Ferris-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_FerrisWheelSignA-Low number of vertices in object (176, Optimum is > 256) 
 AnimObj_FerrisWheelSignA-High vertex to face ratio (2.007353, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelSignA-Low number of vertices in object (24, Optimum is > 256) 
 FerrisRockB-Low number of vertices in object (58, Optimum is > 256) 
 FerrisRockA-Low number of vertices in object (58, Optimum is > 256) 
 AnimObj_ChairFALLING01-Low number of vertices in object (191, Optimum is > 256) 
 AnimObj_ChairFALLING01-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping 
 AnimObj_ChairFALLING02-Low number of vertices in object (194, Optimum is > 256) 
 AnimObj_ChairFALLING02-High vertex to face ratio (2.058824, Optimum is < 2.000000) - poor stripping 
 AnimObj_ChairFALLING03-Low number of vertices in object (195, Optimum is > 256) 
 AnimObj_ChairFALLING03-High vertex to face ratio (2.051471, Optimum is < 2.000000) - poor stripping 
 AnimObj_ChairFALLING05-Low number of vertices in object (194, Optimum is > 256) 
 AnimObj_ChairFALLING05-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping 
 FerrisWheelNut-Low number of vertices in object (112, Optimum is > 256) 
 AnimObj_ReflectMover-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_FerrisWheelFrameBMir-High vertex to face ratio (2.564732, Optimum is < 2.000000) - poor stripping 
 AnimObj_FerrisWheelBowlAMir-Low number of vertices in object (226, Optimum is > 256) 
 AnimObj_FerrisWheelFrameAMir-High vertex to face ratio (2.584821, Optimum is < 2.000000) - poor stripping 
 AnimObj_FerrisWheelBowlBMir-Low number of vertices in object (226, Optimum is > 256) 
 AnimObj_FerrisWheelLightsOFF-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 ScriptObj_YoohooRope-Low number of vertices in object (32, Optimum is > 256) 
 terrain_CliffC06-Low number of vertices in object (70, Optimum is > 256) 
 terrain_CliffC08-Low number of vertices in object (63, Optimum is > 256) 
 terrain_CliffC09-Low number of vertices in object (63, Optimum is > 256) 
 terrain_CliffC13-Low number of vertices in object (63, Optimum is > 256) 
 decal_FerrisWheelBase01-Low number of vertices in object (12, Optimum is > 256) 
 ScriptObj_CoasterC05-High vertex to face ratio (2.363971, Optimum is < 2.000000) - poor stripping 
 decal_CoasterC05-Low number of vertices in object (12, Optimum is > 256) 
 AnimObj_SharkRide-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_SharkRide-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_orientation-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_BOATSWINGER-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_BOATSWINGER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 collision_SharkHeadA-Low number of vertices in object (40, Optimum is > 256) 
 collision_SharkHeadA-Low number of vertices in object (40, Optimum is > 256) 
 AnimObj_SharkPendulum-Low number of vertices in object (206, Optimum is > 256) 
 AnimObj_SharkPendulum-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 AnimObj_SharkSeatsA-High vertex to face ratio (2.378866, Optimum is < 2.000000) - poor stripping 
 AnimObj_SharkSeatsB-High vertex to face ratio (2.162371, Optimum is < 2.000000) - poor stripping 
 SharkShadow-Low number of vertices in object (24, Optimum is > 256) 
 SharkShadow-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 PropDef_TicketBooth-High vertex to face ratio (2.752137, Optimum is < 2.000000) - poor stripping 
 terrain_FunnyHouseBowlMir01-Low number of vertices in object (153, Optimum is > 256) 
 terrain_FunnyHouseSideMir02-Low number of vertices in object (83, Optimum is > 256) 
 terrain_FunnyHouseSideMir01-Low number of vertices in object (83, Optimum is > 256) 
 terrain_FunHouseSpineMir01-Low number of vertices in object (84, Optimum is > 256) 
 terrain_CliffC19-Low number of vertices in object (63, Optimum is > 256) 
 terrain_CliffC20-Low number of vertices in object (49, Optimum is > 256) 
 Animobj_Sailboat-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_SailboatControl-Low number of vertices in object (226, Optimum is > 256) 
 AnimObj_SailboatREFLECT-Low number of vertices in object (226, Optimum is > 256) 
 terrain_bouys01-High vertex to face ratio (2.851604, Optimum is < 2.000000) - poor stripping 
 terrain_bouysMir01-High vertex to face ratio (2.826979, Optimum is < 2.000000) - poor stripping 
 terrain_CliffC21-Low number of vertices in object (34, Optimum is > 256) 
 terrain_CliffC07-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_BouyFire-Low number of vertices in object (4, Optimum is > 256) 
 terrain_PondWater03-Low number of vertices in object (24, Optimum is > 256) 
 decal_PondWater03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_PondWater01-Low number of vertices in object (13, Optimum is > 256) 
 decal_PondWater01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_PondWater02-Low number of vertices in object (18, Optimum is > 256) 
 terrain_PondWater02-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 decal_PondWater02-Low number of vertices in object (38, Optimum is > 256) 
 ScriptObj_PlatformC01-High vertex to face ratio (2.003891, Optimum is < 2.000000) - poor stripping 
 decal_PlatformC01-Low number of vertices in object (12, Optimum is > 256) 
 decal_SharkPlatform-Low number of vertices in object (18, Optimum is > 256) 
 ScriptObj_GrindLine02-Low number of vertices in object (106, Optimum is > 256) 
 ScriptObj_GrindLine03-Low number of vertices in object (76, Optimum is > 256) 
 ScriptObj_GrindLine04-Low number of vertices in object (61, Optimum is > 256) 
 ScriptObj_GrindLine01-Low number of vertices in object (132, Optimum is > 256) 
 terrain_CoasterB15-Low number of vertices in object (158, Optimum is > 256) 
 terrain_CoasterB15-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping 
 AnimObj_FerrisTranslate-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_FerrisRotate-Low number of vertices in object (8, Optimum is > 256) 
 FerrisWheelLightsON-High vertex to face ratio (2.989583, Optimum is < 2.000000) - poor stripping 
 FerrisWheelLightsOFF-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 FerrisWheelFrameB-Low number of vertices in object (226, Optimum is > 256) 
 FerrisWheelFrameB-High vertex to face ratio (2.564732, Optimum is < 2.000000) - poor stripping 
 FerrisWheelFrameA-High vertex to face ratio (2.593750, Optimum is < 2.000000) - poor stripping 
 FerrisWheelFrameA-Low number of vertices in object (226, Optimum is > 256) 
 FerrisWheelCarQ-Low number of vertices in object (193, Optimum is > 256) 
 FerrisWheelCarQ-High vertex to face ratio (2.066176, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarQ-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarJ-Low number of vertices in object (192, Optimum is > 256) 
 FerrisWheelCarJ-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarJ-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarI-Low number of vertices in object (199, Optimum is > 256) 
 FerrisWheelCarI-High vertex to face ratio (2.139706, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarI-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarH-Low number of vertices in object (197, Optimum is > 256) 
 FerrisWheelCarH-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarH-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarG-Low number of vertices in object (210, Optimum is > 256) 
 FerrisWheelCarG-High vertex to face ratio (2.345588, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarG-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarF-Low number of vertices in object (200, Optimum is > 256) 
 FerrisWheelCarF-High vertex to face ratio (2.183824, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarF-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarE-Low number of vertices in object (201, Optimum is > 256) 
 FerrisWheelCarE-High vertex to face ratio (2.183824, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarE-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarD-Low number of vertices in object (195, Optimum is > 256) 
 FerrisWheelCarD-High vertex to face ratio (2.102941, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarD-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarC-Low number of vertices in object (188, Optimum is > 256) 
 collision_FerrisWheelCarC-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarB-Low number of vertices in object (188, Optimum is > 256) 
 collision_FerrisWheelCarB-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarA-Low number of vertices in object (190, Optimum is > 256) 
 collision_FerrisWheelCarA-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarK-Low number of vertices in object (188, Optimum is > 256) 
 collision_FerrisWheelCarK-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarL-Low number of vertices in object (188, Optimum is > 256) 
 collision_FerrisWheelCarL-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarM-Low number of vertices in object (192, Optimum is > 256) 
 FerrisWheelCarM-High vertex to face ratio (2.051471, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarM-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarO-Low number of vertices in object (198, Optimum is > 256) 
 FerrisWheelCarO-High vertex to face ratio (2.169118, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarO-Low number of vertices in object (15, Optimum is > 256) 
 FerrisWheelCarP-Low number of vertices in object (204, Optimum is > 256) 
 FerrisWheelCarP-High vertex to face ratio (2.367647, Optimum is < 2.000000) - poor stripping 
 collision_FerrisWheelCarP-Low number of vertices in object (15, Optimum is > 256) 
 AnimObj_EmitterDummy-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_AztecDoorC01-Low number of vertices in object (18, Optimum is > 256) 
 AnimObj_AztecDoorC01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 AnimObj_AztecDoorLockC01-Low number of vertices in object (144, Optimum is > 256) 
 AnimObj_MayanGateC01-Low number of vertices in object (189, Optimum is > 256) 
 collision_MayanGateC01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Vines01-Low number of vertices in object (132, Optimum is > 256) 
 terrain_Vines01-High vertex to face ratio (2.465909, Optimum is < 2.000000) - poor stripping 
 terrain_Rope Bridge Cave04-Low number of vertices in object (111, Optimum is > 256) 
 PropDef_LockBoardwalk-Low number of vertices in object (115, Optimum is > 256) 
 AnimObj_CoasterCars01-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar01-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar01-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar02-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar02-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar03-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar03-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar04-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar04-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar05-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar05-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar06-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar06-Low number of vertices in object (12, Optimum is > 256) 
 AnimObj_CoasterCars07-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar07-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar07-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar08-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar08-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar09-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar09-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar10-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar10-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar11-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar11-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar12-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar12-Low number of vertices in object (12, Optimum is > 256) 
 AnimObj_CoasterCars13-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar13-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar13-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar14-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar14-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar15-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar15-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar16-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar16-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar17-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar17-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar18-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar18-Low number of vertices in object (12, Optimum is > 256) 
 AnimObj_CoasterCars19-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar19-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar19-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar20-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar20-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar21-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar21-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar22-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar22-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar23-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar23-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CoasterCar24-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping 
 collision_CoasterCar24-Low number of vertices in object (12, Optimum is > 256) 
 MovableSoundDef_CoasterCar-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_CardAce-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_EggSmall-Low number of vertices in object (64, Optimum is > 256) 
 PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardFour-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardThree-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardEight-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardSix-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardFive-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardJack-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardTen-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardNine-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardKing-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_EggBig-Low number of vertices in object (64, Optimum is > 256) 
 PropDef_Beaker-Low number of vertices in object (58, Optimum is > 256) 
 PropDef_CandyCane-Low number of vertices in object (72, Optimum is > 256) 
 PropDef_CandyCane-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping 
 PropDef_DinoEgg-Low number of vertices in object (61, Optimum is > 256) 
 PropDef_Balloon-Low number of vertices in object (40, Optimum is > 256) 
 Animobj_monkey-Low number of vertices in object (8, Optimum is > 256) 
 Animobj_monkey_torso-Low number of vertices in object (132, Optimum is > 256) 
 Animobj_monkey_torso-High vertex to face ratio (2.784314, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_01-Low number of vertices in object (32, Optimum is > 256) 
 Animobj_monkey_tail_01-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_02-Low number of vertices in object (32, Optimum is > 256) 
 Animobj_monkey_tail_02-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_03-Low number of vertices in object (32, Optimum is > 256) 
 Animobj_monkey_tail_03-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_tail_04-Low number of vertices in object (21, Optimum is > 256) 
 Animobj_monkey_tail_04-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_bicep_right-Low number of vertices in object (49, Optimum is > 256) 
 Animobj_monkey_bicep_right-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_forearm_right-Low number of vertices in object (58, Optimum is > 256) 
 Animobj_monkey_forearm_right-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_hand_right-Low number of vertices in object (37, Optimum is > 256) 
 Animobj_monkey_hand_right-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_bicep_left-Low number of vertices in object (49, Optimum is > 256) 
 Animobj_monkey_bicep_left-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_forearm_left-Low number of vertices in object (47, Optimum is > 256) 
 Animobj_monkey_forearm_left-High vertex to face ratio (3.346154, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_hand_left-Low number of vertices in object (35, Optimum is > 256) 
 Animobj_monkey_hand_left-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_thigh_right-Low number of vertices in object (68, Optimum is > 256) 
 Animobj_monkey_thigh_right-High vertex to face ratio (3.130435, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_calf_right-Low number of vertices in object (43, Optimum is > 256) 
 Animobj_monkey_calf_right-High vertex to face ratio (3.409091, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_foot_right-Low number of vertices in object (56, Optimum is > 256) 
 Animobj_monkey_foot_right-High vertex to face ratio (2.404762, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_thigh_left-Low number of vertices in object (68, Optimum is > 256) 
 Animobj_monkey_thigh_left-High vertex to face ratio (2.891304, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_calf_left-Low number of vertices in object (44, Optimum is > 256) 
 Animobj_monkey_calf_left-High vertex to face ratio (3.363636, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_foot_left-Low number of vertices in object (56, Optimum is > 256) 
 Animobj_monkey_foot_left-High vertex to face ratio (2.452381, Optimum is < 2.000000) - poor stripping 
 Animobj_monkey_head-Low number of vertices in object (80, Optimum is > 256) 
  
 -END- 
 - EOF - 
